When a villager that has been traded with is zombified, it will not be able to despawn (see MC-159300). However, it still counts towards the mob cap. To reproduce. Summon a villager and give it a workstation; Trade with the villager; Open F3 screen, and observe the mob cap line (starting with "SC") from now on; Summon a zombie to zombify the If the wandering trader breeds with a villager, there could be a particle effect and the wandering trader will turn into a nitwit or unemployed villager. This would be very helpful to someone who only has one villager either if they only healed one zombie villager or if their village was attacked. If a wandering trader comes by, they have a An illager is a type of hostile mob that regularly spawns in woodland mansions, patrols, raids, and pillager outposts. All illagers are hostile toward players, villagers (excluding baby villagers), wandering traders and iron golems. There are five specific criteria for a mob to be considered an illager: "Johnny" vindicators do not attack the mob. (except ravagers) The mob cannot be damaged by Mobs in minecarts don't despawn. There are a few options here: name tag, giving the zombie something that it picks up, putting the zombie in a boat or a minecart, or (my personal favorite) zombifying a villager with which you’ve traded. Pretty sure you don’t have to trade with it. An iron golem is a buildable neutral mob that attacks monsters with its arms, knocking them into the air. Iron golems created by villagers or spawned in villages patrol their village, and may attack players that attack it or have a low popularity or reputation with their village. Java Edition In Java Edition, villagers can summon iron golems, either when they are gossiping or panicking and the I.e. on Easy, villagers will never die from any form of attack but only be knocked unconcious for a while, whereas on Hard they will be killed 100% of the time if not converted by a zombie. Edit: This will not make villagers invincible except against zombies (unless extended over other mobs aswell) they are still able to die from falldamage 4eSscd0. It's not only mobs despawning at random that is the issue although I have witnessed it happen a few times on my worlds, but even when name tagged and in a well lit and protected enclosure, sometimes mobs, even Villagers and tamed Wolves etc, automatically despawn, and for no apparent or good reason. Witches that have been converted from villagers still count toward mob cap and also don’t despawn, but because zombie villagers remember their trades they don’t count toward mob cap. So in 1.16 you have to convert the villagers to witches for a mob switch. You have it the wrong way around. Yeah it's witches don't and zombie villagers (if 90. Jan 25, 2022. #3. jonaskos said: 1. So if I get villagers, do they despawn after I rejoin? (if despawn does nametag prevent) 2. If I have a witch (which will despawn) and I put a nametag on it, will it still despawn? villagers wont despawn and named mobs wont. Steps to Reproduce: Spawn a villager. Place a bed and workstation block. Wait for the villager to link up to the workstation. Break the workstation block. Turn the villager into a zombie villager. Place a minecart or boat nearby and try to get the zombie villager to enter it. Minecraft can be dangerous! Wouldn't it be great if we could turn off monster spawning? Well today I'll show you how to do just that with a Mob Switch! This i dont remember clearly what i typed, but i named the wandering trader, give it a nametag, and then use a command block nearby to constantly set its DespawnDelay to 500, so that it will never reach 0 and despawn.

how to make zombie villager not despawn